Pokemon & You!

Pokemon

PokeXation offers a very unique perspective of the Pokemon world. Below is a list of the features that this section will discuss.


Domestic - vs - Feral
Mutations
Levels & Evolution
Attacks & Abilities
Breeding

Domestic - vs - Feral


Domestic Pokemon?

Domestic Pokemon are natives - or the offspring of such - of PokeEarth. These are no different than the creatures you've grown to love over the years. So they are just that, domesticated Pokemon.

Domestics:

  • ✺ Can understand human speech (but not speak it)
  • ✺ Can converse will all PokeEarthen Pokemon
  • ✺ Work well with human partners
  • ✺ Are normally docile in some way
  • ✘ Cannot be Mutated* (Save Shiny)
  • ✘ Cannot learn certain Feral attacks
  • ✘ Are difficult to obtain

Obtaining

These Pokemon are a limited resource. Although the Portal does occasionally open to allow more Domestics through, there still aren't many. Most Domestic Pokemon are either household pets or given to trainers as a starter. Therefore, they are very rare. So you have 3 options when it comes to obtaining this race.


  • ✺ Receive as a Starter
  • At the very beginning, on the Character Application, you are given a couple of choices. 1) Your Trainer Class and 2) Your Starting Town & Mentor. Both choices will affect the choices of Pokemon you are able to receive at the beginning of your journey.


    1. 1) Mercenaries receive 2 Pokemon, Survivors receive 1 physically strong Pokemon, Researchers receive 1 mentally strong Pokemon, and Merchats receive 1 that suits the need of their business.
    2. 2)Each mentor holds a different set of Pokemon from either their own personal stash, or from the donations of Trainers. You can learn more about this on the Mentor page.

  • ✺ Trade
  • Another, more obvious way to get Domestics, is to trade for them. You'll learn more about the mechanics of Trading later.

  • ✺ Breed
  • Another topic that will be discussed int greater detail, later. This is the only way to "make more" Domestics.


Feral what now?

Feral Pokemon are the native species of Mi-aro. These Pokemon are extremely different from Domestic Pokemon in a number of ways. Below is a full list of the differences between the two 'races' of Pokemon.


Compared to Domestics, Ferals:

  • ✺ Are significantly stronger in most physical areas
  • ✺ Are adept at surviving in the wilderness
  • ✺ Are more likely to evolve Mutations*
  • ✺ Are typically much more hostile
  • ✘ Don't understand human speech
  • ✘ Only understand those of the same Egg Group or Type
  • ✘ Must be Tamed* to partner well with a human

How do I get em?

Just as Domestic's were caught on PokeEarth in the days of ol', so too are Ferals now. Luckily, there's no shortage of such creatures. So the obvious answer is to grab a pokeball and go at it. Unfortunately, just catching the Pokemon isn't enough, in order for it to be useful in battle, you first have to Tame it.


Okay, so what does that mean? Well, since Feral Pokemon have evolved to live a certain way, specifically either alone or in a group, having a random thing that they've never seen before pluck them from their homes and order them around is not something that can just *poof* happen. The objective of Taming a Pokemon is to gain their trust, of course, it is not mandetory that you Tame your Feral Pokemon, however, Untamed Ferals have many limitations, as listed below.


  • ✘ Require 2 extra levels to Evolve.
  • ✘ Cannot be Bred
  • ✘ Cannot be taught TMs, SMs, or Combos
  • ✘ Will fight for itself and often ignore commands
  • ✘ Are mostly controlled by Mods
  • ✘ They won't play nice

Taming

Alright, so the question is, what is all this "taming" business about? How do I do it? Well, we won't lie, it's not easy. Taming Pokemon require special interactions that will award TP (Taming Points). When you first encounter a wild Feral, you'll notice they have a Rank. These define, on a Tier of I-V, how aggressive or generally how difficult they will be to tame. If they are caught, you will also be given the amount of TP needed for them to be fully tamed. Ranks will give you a general idea of how much TP will be required, as shown below, there are multiple factors involved.


  • 1(50)-100TP - Rank I - OR - Baby Pokemon, Hive Pokemon*
  • 100-200TP - Rank II - OR - Rookie Stage Evos
  • 200-300TP - Rank III - OR - 2nd Stage Evos
  • 300-400TP - Rank IV - OR - Final Stage Evos
  • 400-500TP - Rank V - OR - Alphas*
  • 500-1000TP - Legendaries*

There are 5 different ways to earn TP. Each of these are rewarded based on the quality of the post as a whole and the quality of the individual interaction. Note: Even if you and the Pokemon completed one of the following, if their trust for you does not increase at all, they receive no TP. Also, one-liner interactions are void.


  • Food - The way to a Pokemon's heart is through it's stomach! Feeding your Pokemon will almost always increase their TP! The exception would be if you gave your Pokemon something they do not like at all, ie; herbs or medicine (which will actually result in the loss of TP). Certain foods are designed to specifically increase TP, however, as this is a relatively new idea, the increase is still a bit on the low side. All food items will have a possible range of increase in their description, the actual increase is based on quality.

  • Language - Using Domesticated or already Tamed Pokemon to act as translators is a great way to increase their trust. But remember, Feral Pokemon only understand Pokemon of the same Type or Egg Group. When they are fully Tamed, they understand the basics of human speech and Pokemon of other Types/Egg Groups. This will increase over time. TP is awarded by quality of interaction.

  • Training - Feral Pokemon always want to get stronger. They live in a world where the strong survive after all. Training a Pokemon in specific circumstances will often award the largest amount of TP. That being said, it's also the most difficult to do since Ferals don't understand human speech. Training must be done with that specific goal in mind. Random battles will not grant any TP. The max TP you can receive from Training is 50TP.

  • Travel - Over time, Feral Pokemon will simply lose their will to fight and will begin to accept their life as a slave your partner. At the end of every thread, all Ferals that were 1) in the Active Party at both the Beginning & the End of the thread and 2) came out of their pokeball at least once, will recevie 10 TP.

  • Interaction - This is the most important method. Interacting with Ferals, even in small ways, results in their gaining trust for you. Every separate interaction will give TP based on the quality of the interaction, and these little things add up.

Once Tamed, all limitations are removed, and a few benefits are added. Tamed Pokemon are able to learn Unique Moves that are not found in PokeEarth's Pokemon League attack list. The other benefits you'll find out for yourself.


Good luck trainers, you'll need it.


Mutations


Mutations    

One of the features that makes PX stick out is the Mutation mechanic. As stated before, Feral Pokemon evolved (as a species) much differently than Domestics. Majorly thanks to the lack of human existence, though other factors are at work. This means that Ferals adapted to their world differently, some have different colorations, move differences, even type changes! Now, unlike on PokeEarth, Mi-aro natives don't all look the same. Feral Pokemon of the same species may still have evolved to adapt to a different environment, so a Sandshrew in one area might look and fight differently in another. These differences (which are compared to the Feral's Domestic counter-part) are known as "Mutations."


Now don't get confused, Pokemon that look slightly different due to individual genetics are not mutated. These include small differences in size, weight, those sorts of things. Mutations occur in large groups of an individual species. For instance, there is a group of Mutated Glameow in Port City with an altered tail coloration, and like most species, there's another group that look almost identical to the Domestic Glameow. Within the group that look 'normal,' there is one that happens to be quite a few inches taller than the rest. Although scientifically this is still considered a mutation, it is not considered one on Mi-aro. That being said, Mutated groups can be very evasive, just as the Shiny Pokemon were on PokeEarth (Shinies are also a mutation, however, they are classified simply as a Shiny* Pokemon rather than a Mutated one). So if you and a friend were both in Port City, one of you could encounter 3 Glameow with no Mutations, while the other could encounter 2 with Mutations. Now, all of the Mutated Glameow in that area will have the same color-changed-tail Mutation, unless another group pops up.


Thanks to the grouping of Mutated Pokemon, each one can be studyied for the benefit of other trainers who carry the same species of Mutated Pokemon. There are several different types of Mutations, they sit on a Tier of I-V.



  • ✺Tier I - These Mutations are the most common, generally involve appearance, and have no use in battle. They may, however, have outside uses such as camouflage. To qualify for a Tier 1 mutation, there must be: obvious change in coloration, pattern, new marking, undeveloped appendage (such as a horn that has yet to evolve a purpose), or a courtship appendage such as a crest.

  • ✺Tier II - Mutation categorized in this tier have a difference in Attacks or Stats. Although PX does not include stats other than Lvs, we do look at a Pokemon's stat overview to say whether it's a physical attacker, tank, speed-demon, etc, just for the sake of battles. Pokemon with Mutated stats basically have traded one stat to max out another. You might find a group of Sandshrew adept at attacking, but with puny defenses. This is a Tier II Mutation. The other Mutation is found in the way a Pokemon uses an attack. Note that these Mutated attacks are not new, they are just executed differently. They may have a different effect, different color, temperature, appearance, or use.

  • ✺Tier III - These differences are more likely to be found in the leaders of a group of Pokemon. These leaders are known as Aplhas*. These Pokemon will always have at least 1 Tier III Mutation, but non-Alphas may also carry these. Mutations in this Tier are quite a bit more frightening. They include excessive size differences, different or completely new Abilities, developed appendages (such as working wings), and Megalution.

  • ✺Tier IV - Mutations categorized into Tier 4 are structured in a way that almost make the Pokemon a completely separate species, though there will still be enough to tie them together with their Domestic counterparts. These Pokemon may share similar appearances and behaviors, but can be made up of different elements (ie; fur instead of scales, mud instead of slime) or even have completely different typing altogether!

  • ✺Tier V - Researchers have left a V Tier slot open. We've only just arrived on Mi-aro so it's assured that there's more to be discovered.

Shiny Pokemon ⋆

Although Shiny Pokemon are technically Mutated Pokemon, they have a category all to themselves. As on PokeEarth, they have no special abilities that make them stand out other than their coat of a different color. When a Mod spawns Pokemon for you, they will also roll to see if any of the spawns are Shiny. Only 1 can be encountered per thread. Shinies are marked with a ⋆

Alpha Pokemon ✵

Every group of Mutated Pokemon have a leader. These are called Alphas. Like Shinies, Aplha Pokemon are also Mutated but have a classification all their own. All Alphas share a few traits: They are always final stage evolutions, they can summon Hive Pokemon* at any time assuming they are in the surrounding area (2 once per thread if captured), and they are incredibly strong. There is 1 Alpha per group of Mutated Pokemon. This means that only 1 character can have that group's Alpha. A second Alpha will not evolve until the previous one dies. It is possible to breed a Feral into an Alpha, but it isn't a particularly easy task, however, if managed, the resulting baby will evolve into an Alpha when it hits its final stage and will not remove the Feral one from play. Alpha Pokemon only have a 1 in 100 chance of being caught in Pokeballs if weakened and a 1 in 20 if knocked out, they are slightly weaker against Greatballs, and neutral to Ultraballs. Alphas are marked with a ✵

Hive Pokemon ❊

During a swarm of any kind, which are always led by Alphas, Hive Pokemon will be the main force of the swarm. These Pokemon are completely under the Aplha's control, but, they are the only ones able to take an Aplha's place if it dies. Despite their seemingly mindless obedience, Hive Pokemon are the second strongest of a Mutated Pokemon group. They are resistant to Pokeballs and neutral to Greatballs. If the correct circumstances are in place, a Hive Pokemon can evolve into a Psuedo-Alpha that's not quite as strong, but can summon another Hive Pokemon in certain situations. Hive Pokemon are marked with a ❊


Levels & Evolution


Levels


To keep true to the Pokemon games, PX utilizes a leveling system. However, unlike the main series, PX Pokemon have a level cap of 20, BUT, a Lv.20 Pokemon will have the same power as a Lv.100. Each PX level equates to 5 game levels, e.g:

PX Level Main Series Lvs
11-5
26-10
311-15
416-20
521-25

And so on until Lv.20 = 95-100. Now that we've explained the levels themselves, how about disscussing how to increase them? Note: The next section requires basic mathmatical skills. If you lack said skills, or just hate math in general, just ask a staff member to help you out!

EXP


With levels comes the all so lovely experience system! Luckily, experience on PX is very easy to calculate. The formula is ( lv * 5 = EXP ). So a level 5 Pokemon requires 25EXP to level up, a level 6 requires 30EXP, and so on. There are 3 ways to obtain EXP:


  • ✺ Battling - The most obvious way, of course. When a Pokemon wins a battle it gains EXP relative to the level of its opponent. If the Pokemon fights and faints, it receives 3EXP. If there is a draw between opposing Pokemon, they both receive 5EXP. These two methods are not affected by multi-battle splits or perks.
    When a Pokemon wins:
    • ✷ Opposing Pokemon 3 or more Lvs lower -       5EXP
    • ✷ Opposing Pokemon Same or adjacent Lv -       10EXP
    • ✷ Opposing Pokemon 3 or more Lvs higher -       15EXP
  • ✺ Training - These are specifically marked threads designated for training one or two of your Pokemon for a specific thing - and just also happens to award EXP! Award is based on word-count +/- quality of post and actual training that happens. Training threads will be covered in depth in the "Types of Posts" section. Every 250 words rewards 1 EXP to each Pokemon (and Mods can gift more if it's appropriate). Note: You cannot receive Battle EXP in Training threads.
  • ✺ Jobs - The Lucilla Jenny Post Office offers a variety of missions for trainers of all classes to participate in! Each job awards a set amount of EXP found in the "award" section of the job description.

Other Notes


  • Catching a Pokemon that is NOT fainted will award half of the potential EXP.
  • Double+ battles are the general default on Mi-aro.
  • If more than one Pokemon attacks a single opponent, the EXP will be split. You may decide how much is split, but each attacker must receive at least 1 full EXP.
  • In the above situation, the total amount of EXP awarded is decided by the highest leveled attacker.

Evolution


Pokemon evolution has always boggled the minds of trainers, and being on Mi-aro has only hardened that case. Although it seems that Ferals evolve similarly to Domestics in the more common methods, unique Evolution forms seem to be quite different, and even more odd, the difference has reflected itself on the Domestic Pokemon.


  • ✺ Level-up - Remember how PX's level system is condensed? I bet you're wondering how this type of evolution will work with that? Well, it's actually quite simple. Find the Pokemon's normal evolution level, divide by 5! Anorith evolves to Armaldo at Lv.40, so:
    ( 40 / 5 = Lv.8 ). Easy! Of course, not all evolutionary levels are perfectly divisible by 5. If your Pokemon's PX evolutionary level has a decimal in it, round UP  to the next whole number regardless of the decimal's value. For example, Charmander evolves to Charmeleon at level 16: (16 / 5 = 3.2 = Lv.4). Note: Ferals require TWO extra levels to evolve until they're fully tamed.

  • ✺ Trade - In PX, trading requires no special machine or anything fancy like that. Similar to the manga, if a Pokemon owned by one trainer is given to another trainer it has the ability to evolve. So that's stipulation one. The second is that the second trainer open a [TRAINING] thread to train that Pokemon for anything. If the training is successful, the Pokemon will evolve. Note: Ferals can be traded, but won't evolve unless the second owner increases their level by 2 THEN does the training thead.

  • ✺ Trade w/ Item & Stones - Whereas a handful of Pokemon required both a rare item and a trade on PokeEarth, they only need the item on Mi-aro. Researchers are not sure why this is, but then, they still have much to learn about the new planet. Evolutionary items and stones are sold by the Rocket Man himself. ...For a minimum of ₪4000 coin... The items are very rare, or plentiful but hard to obtain. Certain items (listed below) can be harvested from a small group of Pokemon that are either a) tremendous treasure hunters, or b) the original source of the item. Non-organic items can be made or interchanged for another stipulation. Stones can be found or dug up, particularly in places that hold massive amounts of energy. 2 new shards have been discovered that allow for Day/Night evolution, approprately named, the Sun Shard and Moon Shard. Note: Ferals must be at least Lv.6 to use an evolutionary item

    • ✷ Deep Sea Scale - Chinchou, Gorebyss, Relicanth, BasculinB
    • ✷ Deep Sea Tooth - Carvanha, Huntail, Relicanth, BasculinR
    • ✷ Dragon Scale - Horsea, Magicarp, Dratini, **
    • ✷ King's Rock - Poliwhirl, Hariyama, Hawlucha, **
    • ✷ Metal Coat - Magnemite, Beldum, Bronzor, **
    • ✷ Prism Scale - Clamperl, Luvdisc, Milotic, **
    • ✷ Razor Claw/Fang - Final stage with sharp claws/fangs

  • ✺ Happiness - When a Pokemon reaches a Happiness value of 25, they can evolve at any time. Happiness is awarded similary to TP, minus the language that is. If you want your Pokemon to gain (or lose) Happiness from a post, be sure to request that at the end of said post. How to gain Happiness. Note: Ferals cannot gain Happiness (but they can lose it) until Tamed.

  • ✺ Location - Those that require a very specific location are in luck! All they need to do is fight (not necessarily defeat) an opponent of the same type near a powerful energy source, such as the Legend Portal. Aternativly, if Nosepass or Magneton are at least Lv.8, they can level-up while in any cave (tunnels excluded). Leafeon & Glaceon (at any level) can level-up in any forest or low-temperture area respectively.

  • ✺ Unique -
    • ✷ Caterpie families - Lv.4 for cocoon and Lv.6 for 'Butterfly"
    • ✷ Slowpoke - at any level can be bitten by Shellder on head or tail
    • ✷ Tyrogue - at Lv.4 may choose next evolution
    • ✷ Wurmple - Lv.4 may choose cocoon
    • ✷ Nincada - absorb shell w/ pokeball after evolving to Ninjask
    • ✷ Mantyke - attach Remroid then level-up
    • ✷ Pancham - at Lv.7 with Dark-Type in party
    • ✷ Inkay - hold upside down at Lv.6
    • ✷ MAX Cool - Machoke, Seadra, Electabuzz, Gurdurr
    • ✷ MAX Beauty - Magmar, Clamperl, Feebas
    • ✷ MAX Cute - Poliwhirl, Eevee (Sylveon), Spritzee, Swirlix
    • ✷ MAX Clever - Kadabra, Haunter, Porygon, Dusclops, Clamperl, Phantump, Pumpkaboo,
    • ✷ MAX Tough - Gravler, Onix, Scyther, Rhydon, Boldore

Mega Evolution


Unlocking Megalution is a difficult but rewarding path. There are several known Megalutions, and likely several unknown ones. It is believed that Alphas are able to Mega Evolve on their own when their pack, herd, etc is in danger. However, for a trainer to unlock Megavolution, they need 3 things. One, the trainer must find a Key Stone. Three NPCs have these, but they are unaware of where to find more. Two, the trainer must find the specific Mega Stone for their Pokemon. Locations are currently unknown. Three, the trainer must have raised 3 of their 8 skills to Master level.


When all three conditions are met, the trainer will then be able to Mega Evolve their Pokemon. Although no one really has a clue to the whereabouts of the necessary items, there are rumors that they can be actually be made. This rumor has no real evidence, nor does it define how one would do that. But who knows!



Attacks & Abilities


Attacks

Each Pokemon possesses a movepool from which they can use to defeat opponents and overcome obtacles. You can find these movepools here. There are four different kinds of attacks that Pokemon can use on PX:


  • ✺ Level-up Moves - Pokemon know all level-up moves within their level range. This means a Lv.2 Pokemon knows moves from levels 1-10 in the normal level system. Each Pokemon is capable of learning all the level-up moves in their movepool as there is no level-up move-slot restriction. Note: Unlike Domestics, Ferals have no 'names' for their attacks and they don't understand the human language. Therefore, in order to get your un-tamed Feral to use a move, you must find a creative way to do so. Once they understand the word you can use it with ease - not that they'll necessarily listen of course.

  • ✺ Special Moves (TM/HM*/Egg/Tutor) - These are all categorized as "special" moves. HMs have all been converted to TMs as Pokemon do not need to know 'Surf' in order to swim you across bodies of water (in the obvious cases). Each Pokemon is allowed four Special moves, save Mercenary Pokemon which can have six. In order to use TMs or Tutor moves, you'll need to have an X-gear that contains an Ability Chip. From there you can either buy TMs at the Global Market (located at the top or bottom left of your screen) or find another vendor who sells them for ususally much cheaper. Egg Moves can only be obtained via Breeding, Contest, Promo, OR you can train it with a Pokemon that knows the move in its egg group. For example: Your Bulbasaur wants to learn the Egg Move Grass Whistle, you just happen to have a Sunflora who knows said move from her level-up movepool, so you can open a [Training] thread where Sunflora teaches Bulbasaur the move! The other condition is that the Pokemon being taught the Egg Move must weaker than its teacher in terms of level. Note: Untamed Ferals can only learn Egg Moves.

  • ✺ Feral Moves - Just as some Pokemon on Mi-aro have evolved different appearances, many have also evolved new moves used for survival. Though these moves can resemble moves that were named by humans, they always have some difference. Feral moves are never found in their Domestic counterparts' movepools and can either be a variation of another human-named move or something completely different. They will 'learn' these instintcual moves if put in a situation where they need to use it to survive. These moves can be taught to Domestic counterparts or other Ferals of the same type or egg group (Assuming they have the appropriate body parts to execute the move) in the same fashion that Egg Moves are taught. Pokemon can learn up to four Feral Moves. Note: Once 'learned' the discovering trainer may then Name the move.

  • ✺ Combos - When Pokemon, either in pairs or solo, mix moves together, it creates a Combo. Although these will often occur naturally in battle, the ones that this section refers to must be trained. When a Combo is learned and trained, it becomes much stronger and more reliable than one that 'just happens' in the heat of battle. Plus, you can have cool names like "Frozen Solar Blast!" or something like that. Your Pokemon can learn an unlimited number of Combos.

Abilities

When a Pokemon is gifted or caught, you may choose 1 of its normal abilities to start. Ferals may demonstrate an ability before being caught, but the trainer does not necessarily have to pick that ability. It is possible to learn both abilities as well as the hidden one. The second ability can be trained for in [Training] threads in any creative way the trainer sees fit. The ability will be available once the training reaches 100%. Hidden & Secondary abilites can be bought from the Global Market assuming the trainer has an Ability Chip installed on his or her X-Gear. Hidden Abilities can also be unlocked through Breeding (See next section). Alphas✵ will ALWAYS have their Hidden Ability, Hive Pokemon❊ will gain theirs when they evolve to their final stage (which will replace the previous ability).



Breeding


Breeding

As with all things, Breeding Pokemon on Mi-aro has a much different feel than it did on PokeEarth. In fact, there are quite a few differences that you will find listed below.


  • ✺ Baby Pokemon - In the old world, special incense was required to breed most Baby Pokemon, such as Mind Incense for Mime Jr. and Luck Incense for Happiny. Atmospheric differences seem to emulate all of these effects on Mi-aro. This means that breeding two Wobbuffet will always result in a Wynaut, and two Marrill will always result in an Azurill. This means it's easier to breed adorable little things, but also impossible to hatch technically-evolved Pokemon out of an egg.

  • ✺ Species - On PokeEarth Pokemon usually took the form of their mother's species. Here that's not the case as the baby Pokemon has a 50/50 chance of being either species.

  • ✺ Number - Normally, Pokemon would only have one egg at a time, here it's perfectly possible for mothers to bear multiple children. Actual number is determined by Pokemon species with a random element.

  • Gender Differences - Pokemon that were tied to only one gender, which was very confusing at best. Luckily, Mi-aro actually seems to make more sense than PokeEarth.

  • ✺ Eggs - All Pokemon still hatch out of eggs, with the exception of mammals that don't plan on relocating during their pregnancy. You may have as many eggs as you can carry, but here are some restrictions: If an egg is put in a Pokeball to keep safe, it takes up a party slot; If an egg is placed in a bag, no other items can be put in that bag; Eggs can break if you're not careful. To hatch an egg, it must be with you for 75 IC Posts. You get 1 Egg Count for each IC post.



Domestication ↥

As you already know, Feral Pokemon caught in the wild must be tamed in order to do many things with their trainer and shed their restrictions. One of those limitations is not being able to breed with other Pokemon while in captivity. So, say you've tamed your Feral Squirtle who also happens to have Tier I - III Mutations, as well as some Feral Moves. You'd like another one to trade, sell, etc, but going through alll of that work again would be horrible. Well, luckily for you there is another way! Once tamed, Feral Pokemon can breed with Domestic and other Tamed Pokemon!


Oh..Well that's cool I guess. You bet! There a are several Amazing perks that come with hatching Pokemon, many of which you'll find in the Character Skills section, and many that happen naturally without the help of Skills! The benefits received depends on one of two things, will the tamed Pokemon breed with another tamed Feral or a Domestic?


  • ✺ With Tamed - Okay, let's be honest, two tamed Ferals breeding is no different than what happens in the wild, but, like on PokeEarth, this can still be used to your advantage. This particular breeding style has been simply dubbed, "Feral Breeding." This method will do the same thing as breeding two Domestics (called "Domestic Breeding,," obviously). The Ferals will both have an equal chance to pass down their genes to their child(ren). These genes include, Species, Mutations ( Which can even be mixed in some cases ), Special Moves, Feral Moves, and even things like personality and other individual characteristics. The resulting child will require the same amount of TP as the parental species it represents. If there are two parents of the same species with differing TPs, required child TP will be random.

  • ✺ With Domestic - The method of breeding a tamed Feral and a Domestic is called "Domestication." From the name, I'm sure you can guess the reason for this method, and why it is the preferred one. Domestication shares many benefits with Feral Breeding. The baby can have the Mutations and Feral Moves from its Feral parent and can have the Species, Special Moves, etc from either parent. However, another great perk comes with this. First generation Pokemon that were bred with this technique only require half of the Feral parent's TP to tame. Well that's great right!? Yes, but there's more. The child of a Domestic-Feral is called just that. When a Domestic-Feral has children with either a full Domestic or another Domestic-Feral, the resulting child will require no TP. Therefore, by the Second generation, the Pokemon is fully Domesticated. Even better though, these Pokemon don't lose any of their Feral benefits because the gene is still a very strong and instinctual one. Second generation Pokemon bred using the Domestication method are classified as "Domestics↥" with any form of 'up arrow' added to clarify the difference.