Post by Olive on Jan 2, 2014 0:47:28 GMT -6
Items List
This is a list of all the items that have been patented in Mi-aro. These include ingredients, recipes, and stand-alone items. Note that this document lists only official patented items. In order to have your item mass produced, well, as massively as possible, you will have to purchase a patent and have the item confirmed by "The Rocket Man".
Key Items
Items very important to many or most trainers. Very difficult to break unless otherwise stated.
Trainer Items:
Tools:
Weapons bought from NPC owned stores will be made of cheap iron and wood. Tools not meant to be used as permanent weapons and visa-versa. For instance, a woodcutting axe can technically be used as a weapon, but it's made to split wood, not rend flesh. It is recommended to keep large tools in the Tool Bag, else you'll need to carry them in likely-inconvenient ways due to the risk of harming other things in your normal bag or simply not fitting in it otherwise.
Weapons
Weapons bought from NPC-owned stores will be made of cheap iron and wood. Weapons are not meant to be used as permanent tools and vice-versa. A dagger can cut foliage, but it's made for stabbing, not sawing; a weaponized axe can cut wood, but not as effectively as one that's designed to cut wood rather than flesh.
Melee Weapons
Shields
Ranged Weapons (require ammunition)
Ammunition and Thrown Weapons
[After the horrors suffered on the old world, gunpowder is explicitly banned from Mi-aran society. The leaders believe that needing to work the extra bit for our food will keep us from taking more than we need or hunting for sport, and that in the event war does break out-- and everyone prays it doesn't-- that ensuring it remains savage will serve as a constant reminder that war and death are ugly and discourage anyone from eradicating enemies in mass simply because it's easy.]
Survival Supplies:
Crafting Materials
Freebies:
Many items do not require inventory status to be 'owned', just as long as they are not abused. For instance, you can always have clothes (of course), and even weather appropriate clothes. But no, your character is not carrying around 87 pairs of pants in hir backpack which s/he can then tie together to make a rope bridge. xP
Freebie items include anything that is only for show and does not effect your journey (ex: always carrying a particular sentimental trinket, having a deck of cards for fun, or getting a stuffed animal to give someone as a gift). Small technically-useful things like hygenic items- toothbrushes, toilet paper, etc- are also freebies.
A vast many items are considered freebies when in your or another character's home, if they have one, but cannot be 'taken' from the home unless you've bought one from the shop. In-character, you CAN "just take it". Out-of-character, for mechanics purposes, you as a player still have to buy it, even if your character isn't "buying" it. If you haven't technically bought it, your character can use it in an area where it would logically be available, but will conveniently either forget or 'not have enough bag space' to take it out into the wilderness.
Example: You can cook in a pan at home. If you have bought a pan ooc, the character is free to either take the pan from home or ic-buy one. If you have not bought one ooc, the character will not have one to cook in while traveling.
If you aren't sure whether an item would be considered a freebie, just ask!
Key Items
Items very important to many or most trainers. Very difficult to break unless otherwise stated.
X-Gear - The trainer's catch-all digital device, normally worn in the form of a watch though it can be carried (akin to a phone) or modified to other accessories. It can support an infinite number of programming chips. (The light from it can also be used to illuminate a 5-foot radius in darkness.)
-- Holo Chip - Allows you to receive holo messages, akin to the Kalosian Holo Caster on which the technology was based. This can be used like a visi-phone as well as receiving news broadcasts, within range.
-- Photo Chip - Allows you to take digital pictures.
-- Print Chip - Allows you to print photos taken with the photo chip, either for personal use or to put them in Data Logs.
-- Dex Chip - Acts as a sort of PokeDex. Minimal information can be retrieved upon seeing a new species. Information may be recorded and recalled later when the same species is seen again. Also provides the "interface" through which characters can IC-ly view the moves, levels, and conditions of their Pokemon. Most players will want this.
-- Ability Chip - Allows the learning of new moves (TM, HM, Tutor, etc) and abilities. May wear out after extended use.
Data Log - Allows the recording of information to be sold.
Berry Sack - A temperature regulated sack that allows the carriage of berries. The sack keeps berries fresh and won't allow them to be squashed thanks to its soft-metal technology.
Tool Bag - Allows the usage of tools. The gene that allows the use of the move "Minimize" was spliced into this bag, so you can carry it around wherever you go with no hassle!
Alchemy Pouch - Allows the storage of Alchemy supplies. Although you can carry ingredients in a regular bag, this bag contains special containers to hold juices, pastes, and the like so they won't be contaminated or destroyed.
First Aid Kit - Contains an unlimited amount of wrap bandages, stitches, and weak alcohol. The kit comes in many types of containers.
Weapon Sheathe - Allows the carrying of a melee weapon. You must buy a separate sheathe with every weapon. If you start with this you will also receive a short-sword (Oak will give you a rusty dagger). Ranged weapons requiring ammunition do not require sheathes.
Quiver - Allows the carrying of thrown weapons and ammunition. You only need one quiver as it has multiple chambers. If you start with this you will also receive 5 throwing knives (Oak will give you 5 bows. ..All right, so even he's not QUITE that bad at items, so 5 arrows).
Mortar & Pestle - A set of stones (or other hard material) that will allow you to crush and mix ingredients. Allows Alchemy.
Loot Badge (Tiers I-IV) - Granted to a trainer with an active BARTER Skill. Pokemon defeated by a trainer holding this badge will guarantee a loot drop in conjunction with the tier of badge. Can be given to others, but when the skill deactivates it vanishes.
-- Holo Chip - Allows you to receive holo messages, akin to the Kalosian Holo Caster on which the technology was based. This can be used like a visi-phone as well as receiving news broadcasts, within range.
-- Photo Chip - Allows you to take digital pictures.
-- Print Chip - Allows you to print photos taken with the photo chip, either for personal use or to put them in Data Logs.
-- Dex Chip - Acts as a sort of PokeDex. Minimal information can be retrieved upon seeing a new species. Information may be recorded and recalled later when the same species is seen again. Also provides the "interface" through which characters can IC-ly view the moves, levels, and conditions of their Pokemon. Most players will want this.
-- Ability Chip - Allows the learning of new moves (TM, HM, Tutor, etc) and abilities. May wear out after extended use.
Data Log - Allows the recording of information to be sold.
Berry Sack - A temperature regulated sack that allows the carriage of berries. The sack keeps berries fresh and won't allow them to be squashed thanks to its soft-metal technology.
Tool Bag - Allows the usage of tools. The gene that allows the use of the move "Minimize" was spliced into this bag, so you can carry it around wherever you go with no hassle!
Alchemy Pouch - Allows the storage of Alchemy supplies. Although you can carry ingredients in a regular bag, this bag contains special containers to hold juices, pastes, and the like so they won't be contaminated or destroyed.
First Aid Kit - Contains an unlimited amount of wrap bandages, stitches, and weak alcohol. The kit comes in many types of containers.
Weapon Sheathe - Allows the carrying of a melee weapon. You must buy a separate sheathe with every weapon. If you start with this you will also receive a short-sword (Oak will give you a rusty dagger). Ranged weapons requiring ammunition do not require sheathes.
Quiver - Allows the carrying of thrown weapons and ammunition. You only need one quiver as it has multiple chambers. If you start with this you will also receive 5 throwing knives (Oak will give you 5 bows. ..All right, so even he's not QUITE that bad at items, so 5 arrows).
Mortar & Pestle - A set of stones (or other hard material) that will allow you to crush and mix ingredients. Allows Alchemy.
Loot Badge (Tiers I-IV) - Granted to a trainer with an active BARTER Skill. Pokemon defeated by a trainer holding this badge will guarantee a loot drop in conjunction with the tier of badge. Can be given to others, but when the skill deactivates it vanishes.
Trainer Items:
PokéBalls - Basic capsules allowing the capture of Pokemon. As level goes up, catch rate goes down. However, they are still usable after a failed capture 75% of the time; the other 25% they are irreparably broken. Good for beginning trainers.
Premier Balls - Literally PokéBalls with a different paint job, but pretty.
Potions - A spray which restores 3/4 health for Pokémon Lv 1-4; 1/2 health for Lv 5-8; 1/4 health for Lv 9-15, and 1/8 health for Lv 16-20.
Antidote - An ingested syrup that combats poison.
Awakening - A spray that wakes sleeping Pokémon.
Burn Heal - A spray that cures burns
Ice Heal - A spray that thaws Pokémon-created ice.
Parlyz Heal - An ingested syrup that cures temporary paralysis.
Full Heal - Cures all status conditions of a Pokémon, can be ingested or sprayed.
CORKA - Omnivorous and carnivorous Pokemon may love a Corka treat.
Raw Corka - A Corka to be cooked or eaten raw. Grants 4-8 TP or Happiness.
Cooked Corka - A fried, grilled, steamed, baked, or boiled Corka to be eaten. Grants 5-10 TP or Happiness.
Raw Giant Corka - The equivalent of three normal raw Corka.
Cooked Giant Corka - The equivalent of three normal cooked Corka.
Pokemon Food - A bag of kibbles of various sorts. While not the tastiest or most satisfying meal, it will keep one Pokemon fed for three months, or a full party fed for two weeks.
Premier Balls - Literally PokéBalls with a different paint job, but pretty.
Potions - A spray which restores 3/4 health for Pokémon Lv 1-4; 1/2 health for Lv 5-8; 1/4 health for Lv 9-15, and 1/8 health for Lv 16-20.
Antidote - An ingested syrup that combats poison.
Awakening - A spray that wakes sleeping Pokémon.
Burn Heal - A spray that cures burns
Ice Heal - A spray that thaws Pokémon-created ice.
Parlyz Heal - An ingested syrup that cures temporary paralysis.
Full Heal - Cures all status conditions of a Pokémon, can be ingested or sprayed.
CORKA - Omnivorous and carnivorous Pokemon may love a Corka treat.
Raw Corka - A Corka to be cooked or eaten raw. Grants 4-8 TP or Happiness.
Cooked Corka - A fried, grilled, steamed, baked, or boiled Corka to be eaten. Grants 5-10 TP or Happiness.
Raw Giant Corka - The equivalent of three normal raw Corka.
Cooked Giant Corka - The equivalent of three normal cooked Corka.
Pokemon Food - A bag of kibbles of various sorts. While not the tastiest or most satisfying meal, it will keep one Pokemon fed for three months, or a full party fed for two weeks.
Tools:
Weapons bought from NPC owned stores will be made of cheap iron and wood. Tools not meant to be used as permanent weapons and visa-versa. For instance, a woodcutting axe can technically be used as a weapon, but it's made to split wood, not rend flesh. It is recommended to keep large tools in the Tool Bag, else you'll need to carry them in likely-inconvenient ways due to the risk of harming other things in your normal bag or simply not fitting in it otherwise.
Hammer
Chisel
Screwdriver
Saw
Woodcutting Axe
Pickaxe
Shovel
Pocket Knife
Skinning Knife
Machete
Pole - A long, thin, slightly flexible wooden pole, usually about 5-10 feet in length.
Crowbar
Box of Nails
Box of Screws
Sandpaper
Set of Needles
Spool of Thread
Paintbrush - Paints can be made from natural materials with a mortar and pestle.)
Scissors/Shears
Fishing Pole - Hooks included; bait can be gathered and lures can be made with a little creativity.
Chisel
Screwdriver
Saw
Woodcutting Axe
Pickaxe
Shovel
Pocket Knife
Skinning Knife
Machete
Pole - A long, thin, slightly flexible wooden pole, usually about 5-10 feet in length.
Crowbar
Box of Nails
Box of Screws
Sandpaper
Set of Needles
Spool of Thread
Paintbrush - Paints can be made from natural materials with a mortar and pestle.)
Scissors/Shears
Fishing Pole - Hooks included; bait can be gathered and lures can be made with a little creativity.
Weapons
Weapons bought from NPC-owned stores will be made of cheap iron and wood. Weapons are not meant to be used as permanent tools and vice-versa. A dagger can cut foliage, but it's made for stabbing, not sawing; a weaponized axe can cut wood, but not as effectively as one that's designed to cut wood rather than flesh.
Melee Weapons
Sword - Short, Long, or Broad. Made for slicing.
Rapier - Made for stabbing.
Dagger - Made for stabbing and minor slicing. Can be thrown, but it's not really made for it.
Mace - Light or Heavy. Made for crushing.
Morningstar - Made for both crushing and piercing.
Axe - Light or Great. Made for hacking.
Spear - Made for stabbing. Can be thrown, but it's not really made for it.
Lance - Made for stabbing.
Glaive - Similar to a spear, but with an attached blade rather than a stabby bit; made for slicing.
Starknife - See linked image. Made for slicing. Can be thrown, but it's not really made for it.
(Yes, technically any of them 'can' be thrown; the ones marked are just the most likely to be effective about it and least likely to be broken. Of course, they must then be retrieved.)
Rapier - Made for stabbing.
Dagger - Made for stabbing and minor slicing. Can be thrown, but it's not really made for it.
Mace - Light or Heavy. Made for crushing.
Morningstar - Made for both crushing and piercing.
Axe - Light or Great. Made for hacking.
Spear - Made for stabbing. Can be thrown, but it's not really made for it.
Lance - Made for stabbing.
Glaive - Similar to a spear, but with an attached blade rather than a stabby bit; made for slicing.
Starknife - See linked image. Made for slicing. Can be thrown, but it's not really made for it.
(Yes, technically any of them 'can' be thrown; the ones marked are just the most likely to be effective about it and least likely to be broken. Of course, they must then be retrieved.)
Shields
Wooden Buckler - A small, light, basic shield. It may splinter under extreme pressure or extended use.
Steel Shield - A shield of medium size and weight. It is quite sturdy, but may eventually dent.
Tower Shield - A massive shield difficult to move - for both attackers and the wielder. A character must be at least 6'00" (183 cm) to even wield a tower shield.
Steel Shield - A shield of medium size and weight. It is quite sturdy, but may eventually dent.
Tower Shield - A massive shield difficult to move - for both attackers and the wielder. A character must be at least 6'00" (183 cm) to even wield a tower shield.
Ranged Weapons (require ammunition)
Shortbow - Medium range, medium-high damage.
Longbow - Long range, medium damage. Higher damage at closer range.
Crossbow - Short to medium range; less powerful than a normal bow at distance but easier to use.
Dart gun - Short range, provides slightly more power and accuracy than just throwing a dart.
Longbow - Long range, medium damage. Higher damage at closer range.
Crossbow - Short to medium range; less powerful than a normal bow at distance but easier to use.
Dart gun - Short range, provides slightly more power and accuracy than just throwing a dart.
Ammunition and Thrown Weapons
Arrows - for bows
Bolts - for crossbows
Darts - can be thrown alone or used with a dart gun. Very weak unless coated or filled with some sort of poison or sedative.
Throwing Knife
Throwing Star/Shuriken
Chakram - A blade formed in a circle or half-circle.
Bolts - for crossbows
Darts - can be thrown alone or used with a dart gun. Very weak unless coated or filled with some sort of poison or sedative.
Throwing Knife
Throwing Star/Shuriken
Chakram - A blade formed in a circle or half-circle.
[After the horrors suffered on the old world, gunpowder is explicitly banned from Mi-aran society. The leaders believe that needing to work the extra bit for our food will keep us from taking more than we need or hunting for sport, and that in the event war does break out-- and everyone prays it doesn't-- that ensuring it remains savage will serve as a constant reminder that war and death are ugly and discourage anyone from eradicating enemies in mass simply because it's easy.]
Survival Supplies:
Compass - Always points north, except when it doesn't. Powerful magnets might make it act up a little.
Rough Map - A somewhat crudely drawn, mostly-accurate map of the known areas in Mi-aro. May become outdated quickly.
Canteen or Waterskin - Allows the storage of roughly half a gallon of water.
Spile - Allows a small amount of fresh water to be extracted from trees, assuming the trees are hydrated.
Water Filter - Makes tainted or sea water drinkable. Should be replaced after 30 uses or one month of continuous use.
Tent - A medium-sized tent to protect from the elements. Practically sets itself up.
Gazebo - A huge tent to cover a small encampment or house a small party. Practically sets itself up.
Bedroll - A thick, fairly comfy sleeping bag to sleep in a tent or under the stars.
Stake - A large wood or metal stake used to secure things to the ground, or to kill vampires if the need arises.
Go Goggles - Aid in seeing underwater and in sandstorms. Outside these events, they look awesome but do nothing.
Binoculars - Allows one to see into the distance.
Telescope - Allows one to see tens of miles into the distance with an appropriate vantage point, or to better track the stars.
Flint and Steel - Used for starting a fire.
Box of Matches - Good for 30 uses, though one may occasionally be a dud. Don't worry, the box is waterproof.
Torch - Good for up to 20 posts of use. Illuminates a 20-foot radius in total darkness.
Flashlight - Fueled by pure portal energy, this device can illuminate a line 50-feet long and 20 feet wide and lasts for years.
SuperWood - Sure, you could gather normal wood, but specially patented SuperWood is good for one full month of campfires with a single log! Perfect for long voyages. The fire will illuminate a 50-foot radius in total darkness.
Light Sphere - A portable version of the illumination found in most homes and businesses! This cantaloupe-sized ball can illuminate an 80-foot radius in total darkness brighter than a campfire at its highest setting. You can also turn it down to suit whatever situation or mood. Lasts for about two years.
Fishing Pole - See Tools.
Basket Trap - The sort where a small enclosure is propped up by a stick and baited. Strong or smart Pokémon may find it easy to escape, but it can temporarily trap them without injuring them. Good for about 1-5 uses.
Bite Trap - What most people would call a 'bear trap'. Used for catching large prey. It is difficult to escape, but the bite is very strong and will seriously injure if not kill most creatures, so only use it for hunting. Good for about 3-7 uses.
Small Net - About 2 ft (61 cm) squared.
Medium Net - About 5 ft (152 cm) squared.
Large Net - About 8 ft (244 cm) squared.
Trail Rations - Not especially tasty or satisfying, but one pack will provide you enough food to live on for one month.
Rough Map - A somewhat crudely drawn, mostly-accurate map of the known areas in Mi-aro. May become outdated quickly.
Canteen or Waterskin - Allows the storage of roughly half a gallon of water.
Spile - Allows a small amount of fresh water to be extracted from trees, assuming the trees are hydrated.
Water Filter - Makes tainted or sea water drinkable. Should be replaced after 30 uses or one month of continuous use.
Tent - A medium-sized tent to protect from the elements. Practically sets itself up.
Gazebo - A huge tent to cover a small encampment or house a small party. Practically sets itself up.
Bedroll - A thick, fairly comfy sleeping bag to sleep in a tent or under the stars.
Stake - A large wood or metal stake used to secure things to the ground, or to kill vampires if the need arises.
Go Goggles - Aid in seeing underwater and in sandstorms. Outside these events, they look awesome but do nothing.
Binoculars - Allows one to see into the distance.
Telescope - Allows one to see tens of miles into the distance with an appropriate vantage point, or to better track the stars.
Flint and Steel - Used for starting a fire.
Box of Matches - Good for 30 uses, though one may occasionally be a dud. Don't worry, the box is waterproof.
Torch - Good for up to 20 posts of use. Illuminates a 20-foot radius in total darkness.
Flashlight - Fueled by pure portal energy, this device can illuminate a line 50-feet long and 20 feet wide and lasts for years.
SuperWood - Sure, you could gather normal wood, but specially patented SuperWood is good for one full month of campfires with a single log! Perfect for long voyages. The fire will illuminate a 50-foot radius in total darkness.
Light Sphere - A portable version of the illumination found in most homes and businesses! This cantaloupe-sized ball can illuminate an 80-foot radius in total darkness brighter than a campfire at its highest setting. You can also turn it down to suit whatever situation or mood. Lasts for about two years.
Fishing Pole - See Tools.
Basket Trap - The sort where a small enclosure is propped up by a stick and baited. Strong or smart Pokémon may find it easy to escape, but it can temporarily trap them without injuring them. Good for about 1-5 uses.
Bite Trap - What most people would call a 'bear trap'. Used for catching large prey. It is difficult to escape, but the bite is very strong and will seriously injure if not kill most creatures, so only use it for hunting. Good for about 3-7 uses.
Small Net - About 2 ft (61 cm) squared.
Medium Net - About 5 ft (152 cm) squared.
Large Net - About 8 ft (244 cm) squared.
Trail Rations - Not especially tasty or satisfying, but one pack will provide you enough food to live on for one month.
Crafting Materials
String (thicker than thread)
Twine
Rope
Parchment
Posterboard
Light Fabric
Medium Fabric (Canvas, Denim)
Heavy Fabric (Burlap)
Canvas
Light Leather
Medium Leather
Heavy Leather
Log*
Refined Log
Boulder*
Large Cut Stone
Bricks / Cobblestone
Mortar
Wooden Rod
Wooden Plank
Wooden Panel
Wooden Wall
Post
Column
Iron Ore*
Iron Rod
Iron Ingot
Iron Sheet
Iron Wall
Glue
Raw Rubber
* = These can be found in the wilderness, naturally. Actually obtaining them might prove more difficult, however.
Twine
Rope
Parchment
Posterboard
Light Fabric
Medium Fabric (Canvas, Denim)
Heavy Fabric (Burlap)
Canvas
Light Leather
Medium Leather
Heavy Leather
Log*
Refined Log
Boulder*
Large Cut Stone
Bricks / Cobblestone
Mortar
Wooden Rod
Wooden Plank
Wooden Panel
Wooden Wall
Post
Column
Iron Ore*
Iron Rod
Iron Ingot
Iron Sheet
Iron Wall
Glue
Raw Rubber
* = These can be found in the wilderness, naturally. Actually obtaining them might prove more difficult, however.
Freebies:
Many items do not require inventory status to be 'owned', just as long as they are not abused. For instance, you can always have clothes (of course), and even weather appropriate clothes. But no, your character is not carrying around 87 pairs of pants in hir backpack which s/he can then tie together to make a rope bridge. xP
Freebie items include anything that is only for show and does not effect your journey (ex: always carrying a particular sentimental trinket, having a deck of cards for fun, or getting a stuffed animal to give someone as a gift). Small technically-useful things like hygenic items- toothbrushes, toilet paper, etc- are also freebies.
A vast many items are considered freebies when in your or another character's home, if they have one, but cannot be 'taken' from the home unless you've bought one from the shop. In-character, you CAN "just take it". Out-of-character, for mechanics purposes, you as a player still have to buy it, even if your character isn't "buying" it. If you haven't technically bought it, your character can use it in an area where it would logically be available, but will conveniently either forget or 'not have enough bag space' to take it out into the wilderness.
Example: You can cook in a pan at home. If you have bought a pan ooc, the character is free to either take the pan from home or ic-buy one. If you have not bought one ooc, the character will not have one to cook in while traveling.
If you aren't sure whether an item would be considered a freebie, just ask!